I had a thought for a survival horror game that would basically combine aspects of a few different games I like. First off, I’m big into things like Minecraft and Terraria, because I love the building aspect of it. The two things I feel are missing are physics-based interactions and the sense of being overwhelmed that you get from survival horror games.
So, in this game concept hypothetical, the world would be more naturally rendered, in something more like Left 4 Dead. You and the other players would be in clearing near or in a forest, starting with a small shack. Your job is to defend the shack against the savage monster swarms that come out at night. Using something similar to GMod building, you would scavenge for materials in the forest, exploring farther each day to try to find an escape, or just ways to survive. You could find wood or metal to reinforce your base or set up obstacles or walls, weapons to fight off the hordes, and other items you could use to create impromptu weapons and defenses. A chain attached to a motor to remotely raise or lower a gate. Tripwires attached to improvised explosives. A spinning blade attached to a remote-controlled car. Using a decent physics engine and a system of connectable hardpoints and functions, the options should be limitless.
In one version of this idea, there would be a Queen monster somewhere far in the woods. If you can destroy that, you win, but you will need some pretty big firepower to do it, and you have to survive long enough to get that.
I just think it would be incredible to try to balance going out to find new supplies and patching your defenses, trying out new traps and just trying to get it all done before the Sun goes down and the screaming masses of fast zombies come pouring out of the woods.
I think it would also be cool to have a sort of randomization with when the zombies attack. Maybe some nights only a few trickle out or none at all. But then other nights hoards of them charge out of the woods and try to eat your face. And someone mentioned music, so maybe just ambient sound, bug noises, rustling wind and oppressive silence.
Yeah, absolutely. There would definitely be randomization. The sense of not knowing what is coming that night is so important to the mood.
all i can suggest is developing a better AI director for random attacks than valve’s left 4 dead one. though, i do love their “stress level” system.
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I’m entered into a Facebook cosplay competition- winner gets a feature spot in the first ever issue of Love Cosplay Magazine. I’m entered cosplaying Terezi Pyrope from Homestuck, and I really, REALLY want to win this, but my…